﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;

namespace DcsGauges.Gui.Rendering
{
    static class FontManager
    {
        public const string DefaultFont             = "Fonts/Default";

        public static ContentManager ContentManager { get; set; }

        public static SpriteFont GetFont(string assetName)
        {
            return ContentManager.Load<SpriteFont>(assetName);
        }
    }
}
